Swainy
Junior Member
Posts: 74
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Post by Swainy on Feb 1, 2005 9:04:06 GMT -5
A few previews appeared in the mags, but the game never made it to the shelves. Anyone know if it was finished? From what I remember reading, it was actually being programmed by a father & son set up out of house in Swindon.
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Post by Gary on Feb 1, 2005 9:25:25 GMT -5
David Looker, i think his name was. He did the original protection on our Speccy games, and then he and his son tried to write a few.
I think it was scrapped as the 16-bit was being developed by Ocean France (Marc Djan) and the game became a little too complex for the Speccy. I don't think the development got beyond 'demo' stage, to be honest.
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Swainy
Junior Member
Posts: 74
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Post by Swainy on Feb 1, 2005 12:34:16 GMT -5
Thanks for clearing that one up Gary.
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Post by Bill Harbison on Feb 1, 2005 13:42:48 GMT -5
I did the backrounds for the Commodore 64 - if anyone's interested...
<sound of crickets chirping>
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Post by Paulie on Feb 1, 2005 13:51:53 GMT -5
Yeah that's the man - the creator of Speedlock... David is still going; programming at Eurocom in Derby these days. He pretty much cleaned up doing Gameboy games in the backend of the 90's
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Post by fgasking on Feb 1, 2005 18:43:44 GMT -5
I did the backrounds for the Commodore 64 - if anyone's interested... <sound of crickets chirping> With Al Dukes coding it?.... I've got his email address somewhere if he's another Ocean guy people want to contact, though I think he was external?
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Ivar
New Member
Posts: 9
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Post by Ivar on Feb 14, 2005 10:20:50 GMT -5
What happend to the CPC+/GX4000 version of Toki?
A chart of the sales printed in CV&G february 1991 showed that the CPC+/GX4000 version of Robocop 2 was the 4th most sold title at that time. The Spectrum, C64 and Amstrad-version of Turtles was the top 3.
It took some time to print and distribute the magazine so I assume the february issue had data from around christmas.
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Post by The Starglider on Feb 21, 2005 12:51:06 GMT -5
Yeah that's the man - the creator of Speedlock... David is still going; programming at Eurocom in Derby these days. He pretty much cleaned up doing Gameboy games in the backend of the 90's David Looker? I thought it was David Aubrey-Jones (of Ghostbusters and mercenary Spectrum versions fame) who created Speedlock. I'm almost 100% certain that it was him.
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Post by Paulie on Feb 21, 2005 13:32:19 GMT -5
We're both right - Both David's are credited with Speedlock (although I beleive Mr Looker came up with the Speedlock principle)
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Post by The Starglider on Feb 21, 2005 14:55:37 GMT -5
We're both right - Both David's are credited with Speedlock (although I beleive Mr Looker came up with the Speedlock principle) Well, I'll pat you on the back if you do the same! ;D
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Post by neilparsons on Sept 21, 2008 7:15:33 GMT -5
As far as I'm quite new in this forum, I just entered to ask something about this particular game. If it was previewed by YS, Crash and Sinclair User, how did information and shots came to magazines' editors and previewers? And also, how to contact the programmers and ask them about what they did with the code?
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