Yeah, sure. An original image that is not supposed to work without dongle emulation properly shows the symptoms of the missing dongle
Afair there are two other versions that are manual protected only, the NTSC one and a later PAL release.
Anyway, unless anyone digs up the specs for the dongle I am too busy with others things than tracing what it does, probably some simple ttl logic or counter though. I guess it is safe to assume it is a not exactly a smartcard with a 16k rom and an mcu, like your good old VideoCrypt fashionable at the time by Sky
btw, guys it seems some of you may enjoy images of your original games uncracked with their protection, format everything intact on their disk image. PM me if you need IPFs of your games.
I remember at the time of the dongle release a number of magazine openly praising Ocean for being brave enough to try and release something like this.
If memory serves me correctly, I think Fairlight cracked the game a day before the official release date. I could be wrong though.
English Software released their 1987 Amiga title Leviathan with a dongle. Not a very good game.
Can anyone reveal how the dongle on Robocop 3 actually worked? Did it contain some kind of lookup table?
Rob (who hopes the argument above quickly stops)
Fairlight got Robocop 3 the day of its release. The reason why it appears that they got it a day early is because they had an account at GEM Distributors (London based games distributors in the 1990's) and it was bought on the Friday morning, and later released that day. Most games shops probably wouldn't have had it on their shelves until the saturday.
The problem with the dongle copy protection on RB3 was the way it was implemented. Whoever actually coded it into the game tried so hard to disguise the copy protection code, that it ended up being easier to spot!
I wouldn't say that the protection for the game was a failure, because it wasn't. The interviews that Gary Bracey did in various Amiga magazines did actually give the impression to a lot of people that it actually was uncrackable, or at the very least, going to be bug ridden. So I wonder how many extra sales were generated because of this?
It may also interest you guys to know that Hook on Amiga was only recently deprotected 100%. Fairlight actually screwed that one up.... and a Copylock protected game at that!
Please don't take this information as me coming here to brag and take the p*ss, i'm not. I was in a position to answer a question, so I did. Nice site by the way.
Wasn't just Fairlight that got one. A few groups had accounts at Centresoft in Birmingham. The criteria for having a distributor account wasn't that great. I think the minimum was to buy 2 copies of any given purchase.