...didn't Paul Houbart work for Active Minds? (Was he the original Spectrum programmer?)
Si summed it up there - The late eighties/early nineties at Ocean really did rock (and christ we did ship some absolute train wrecks)... We really should've done that Isometric Simpsons and Si's Universal Monsters...
"Experience is a wonderful thing. It allows you to recognize a mistake when you make it again."
Post by Simon Butler on Oct 30, 2005 12:55:43 GMT -5
Universal Monsters was nothing to do with me although I did work on it for much longer than I wanted but not as long as it seemed. It felt like years. I had an "original" design in mind called The Inspectre (groan) and as was usual back then it suddenly had a license attached to it. I originally thought this was not the end of the world because the Universal Monsters theme fitted quite nicely with my initial premise. But then Universal Studios started insisting that their creatures be large and easily identifiable and not small and cutesy.
All I wanted to do was a clone of Knight Lore.
But it got out of hand, the graphics ate up memory like nobodies business, Martin McDonald acquitted himself admirably with assistance on sprites...I felt I did a more than passable job on sprites and backgrounds...while our coder struggled gamely with the programming.
But it all got a tad too much and ended up as a bit of a car-crash.
Ah well..such are the vagaries of the games industry.
They said "laugh, life could get worse. So I laughed...and it did."