Post by Bill Harbison on Jan 4, 2009 18:35:47 GMT -5
Personally on the art side i used The Artist II for loading screens and an inhouse sprite/animation editor written by John Brandwood for the Atari ST which could even handle Spectrum sprites. It was a great utility and way ahead of it's time.
Initially on the code side we used a Tatung Einstein based cross assembler (written by Mike Webb) for the Spectrum and a Commodore 128 based cross assembler for the C64 (again by Mike Webb) - around 1988 we wrote a new cross assembler / dissasembler / debugger on the Atari ST that could assemble to Spectrum, Amstrad, C64, ST, Amiga, NES, SNES, Gameboy, Megadrive and even the Konix Multisystem! (written by Dave Collier, Paul Owens, Alan Shortt and myself).
When I first started writing (on the Vic20!) I used to enter everything in hex in a machine code monitor! Once I got a C64 I wrote my own assembler and used that until I discovered Crystal Computing's Zeus Assembler.
Post by Mark Jones Junior on Jan 8, 2009 21:00:17 GMT -5
I used an amended version of 'Melbourne Draw' that could handle animation for sprites and the 'Artist II' for loading screens. On the ST I used the aforementioned John Brandwood written animator. Was jolly good! All backed up on Microdrives, which, STILL, were readable nearly 20 years later when all the data was salvaged off them.
"I often used to strip off and roll up in a ball at Ocean in the toilets and pretend to bounce around. I remember my boss finding me and asking what the hell I was doing and I just meowed at him." spaces.msn.com/members/mlucifersam/ I had the honour of working with Mark Corbridge 1974-2001 RIP