Then...once I'd written this..the children started getting all twitchy and arguing vehemently with me...they're all about 16 on this site with about as much insight into the game industry as a garden ornament.
so I continued with this...and again...it applies to polygonal titles as well as 2D. (NOTE. I'm not saying any of this because I never went 3D...I can do that stuff...just don't.)
So one of the guys on the site...who hides behind his username and his avatar, but I actually know is in his late 20's, german and works for CSP Mobile said this...
"Damn , now this is a pretty good example of looking at a half empty glass
how depressed can you make it sound ? this way it sounds that they where doomed even before they started.
Perhaps he walks in the city tomorrow , runs into some topshot at EA , and sells the game for millions and millions while laughing at all our bullshitting around here
(this would be one of those times i acctualy would not mind someone laughing at me
)
there are shitloads of GBA titles out there."
I then replied by saying...
I never said they were doomed...I only said that original product stands much less of a chance than licensed product.
It is an indisputable fact.
But then I suppose all these clones that are appearing on mobile phones qualify as original product don't they?
And here's a little tale about EA (seeing as you're using them as an example) and this is straight from the horses mouth. A good friend of mine is a designer at EA and their rule of thumb for product is as follows:
They are not interested in a game that make a profit.
They are not interested in a game that makes a vast profit.
They are ONLY interested in games that make them an obscene profit.
They actually had F2003 virtually complete on several formats but when their marketing guys did their sums and found out it was not going to make an OBSCENE profit...they canned it.
Then canned the team.
They'd done nothing wrong, they hadn't dropped the ball...there was just some other title that was obviously going to take the number one slot and they weren't prepared to accept slot number 2.
EA had four of the top five games last Christmas...and they were all licensed product.
Even their own games are now franchises, Medal of Honour, GTA...they have become licensed product.
And the possibility of anyone selling a game for "millions and millions" is too laughable to even consider.
Those days are gone.
They've been gone for over a decade...the beginning of the industry was when people make fortunes on games.
The only people who get rich are the suits at the top of the tree looking down on the development teams who are making them rich.
FACT.
You CAN make money...but you will NEVER be rich unless you and your team are SO damn good that you finally get given one of these licensed products I keep telling you about.
If you are lucky enough to be allowed to develop the next GTA or the next Gran Turismo...then get ready to buy yourself an island...but until that happens you'd best prepare for a long hard slog through the torturous morass that is the games industry.
Here's an example of what I've been trying to get across.
Hyperthetical situation here...with lots of semi-cynical but hopefully humourous asides.
You and your independent team had enough money left over from the last company you worked for and left to make it on your own...or it went bust...which is much more likely because on average one company closes its doors every week.
But I digress..
Back to our fictional little development team...
They use their savings to work from home and they put together a fantastic game...Sparky's Magic Potato.
And it truly IS fantastic!
Everyone who plays it thinks it's the best thing they've ever come across.
Fantastic gameplay, brilliant graphics...it's the total package.
Here I interject that it really doesn't matter if it is 2D or 3D...but there's one very valid point about 3D which I will wax lyrical about at great length (tenuous tie-in there...) some time later.
2D is by the very nature quicker to do than 3D. And usually require less staff.
But anyway.
Finally our brave band of intrepid developers go to all the major publishers to present their game.
"What's it about?"
"A magic potato."
"A magic potato?"
"Yes" they say, beaming with the joy of a new parent.
The very rich man on the other side of the table is more than likely to be sitting in a room surrounded by gaudy pictures depicting the covers of past and present titles that have provided him with his Gucci suit and Rolex watch. and no doubt squirreled away somewhere a Balinese mistress who can suck a grapefruit through a hosepipe.
They show characters from famous children's TV shows, or from Hollywood blockbuster movies.
On other shelves are many meaningless and ugly pieces of scrap metal and plastic that the games industry like to call awards.
There are so many of them that you can barely see the wall behind them.
"A potato..." He says again looking at you through a thick haze from his fat, penile cigar no doubt rolled on the thighs of prebubescent Ceylonese virgins, from beneath beetled brows and across a desktop the size of your average football pitch
"Yes"...they say, their confidence beginning to falter.
"And it's magic?"
"yes..." They are beginning to get the distinct impression that this meeting is not going the way they would like and recollections of the pavement outside this glass and steel tower are beginning to feature prominently in their minds.
Now this story will usually end with mindless platitudes like "We'll get back to you" or "We like it but it's not quite what we're looking for" or "Current market trends show that magic potatos are not in the current sales dynamic..." Or some other useless blather...
So our wee band of now not-so stout-hearted bravos find themselves out on the street, their knees slightly weak, their heads reeling and the phrase "what went wrong?" whistling around between their ears like some retarded bat.
And that's one scenario.
The other, less likely one is that Sparky's Magic Potato actually impresses Mr Gucci-Suit so much that he puts it into production and within weeks (more like months, possibly even a year) it actually finds its way onto the shelves in a bright and shiny box.
Now here's the crux of the matter...
THIS is why Mr Gucci Suit will NEVER buy Sparky's Magic Potato...because if he did...THIS is what WILL happen.
Little Jimmy skips into the store clutching his allowance in his sweaty palm.
He's going to buy a new game.
He walks to the GBA stands and begins scanning the shelves.
Notice I used the word SCANNING.
Having worked in the games industry long enough I know that THIS is what the general public do.
Their attention span is so short these days that prolonged periods of anything is beyond your average youngster, especially in prepubescence. There are so many hormones and pheromones racing around their systems they can scarely concentrate on anything for more than afew seconds.
(THIS is a medical fact.)
It's why kids are told to tidy their rooms or do their homework and hours later they have done neither...in fact they're probably still sat in the same place and position while staring gormlessly at a spot on the wall that, if pressed for an answer they will tell you it looks like Matt or Charlie out of Busted.
I've got four kids...I know these things. never expect a positive reaction to anything you tell them or a sensible answer to anything you ask them.
That is why children have the attention span of a goldfish, not just today, but especially today with all the fast food rubbish they consume and the additives therein.
But anyway...where were we?
Oh yes...we're in Mega-Hyper-Games-R-Fun-Mart.