David Looker, i think his name was. He did the original protection on our Speccy games, and then he and his son tried to write a few.
I think it was scrapped as the 16-bit was being developed by Ocean France (Marc Djan) and the game became a little too complex for the Speccy. I don't think the development got beyond 'demo' stage, to be honest.
A chart of the sales printed in CV&G february 1991 showed that the CPC+/GX4000 version of Robocop 2 was the 4th most sold title at that time. The Spectrum, C64 and Amstrad-version of Turtles was the top 3.
It took some time to print and distribute the magazine so I assume the february issue had data from around christmas.
Post by neilparsons on Sept 21, 2008 7:15:33 GMT -5
As far as I'm quite new in this forum, I just entered to ask something about this particular game. If it was previewed by YS, Crash and Sinclair User, how did information and shots came to magazines' editors and previewers? And also, how to contact the programmers and ask them about what they did with the code?
Always look on the bright side of life... (whistle)