Jim
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Posts: 6
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Post by Jim on Feb 19, 2005 16:05:15 GMT -5
I remember when I first got my Amiga (The Batman Pack) playing this game - I think this was the first game I played on it.
I found it a bit mundane, just a average platform game.
So I proceeded to load up the other games I got with the Amiga, and a few days later I decided to give Batman another try.
This time I advanced to level 2, and was blown away by the whole experience.
The car level was awesome - rivalled only by F/A -18 Interceptor as the most impressive thing I had played on my Amiga at the time.
And then a few weeks later I did the instantly rememerable JAMMMMMMM cheat and found the batwing level which was just as impressive.
Now my question is - surely in order to sell a game you want it to be as impressive as possible straight out of the box? Why were the best parts of the game hidden behind a mundane platformer ?
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Post by The Starglider on Feb 19, 2005 17:19:43 GMT -5
Actually, I think many games keep the best until later.
Half Life 1 - The whole opening bit where you're stuck on a tram is dull beyond belief, and there's nothing you can do about it. But when it all goes mental - then what a game!
Medal Of Honour Allied Assault (PC) - Everyone talked about the fantastic D-Day landing level, but that wasn't until level 4 IIRC.
I-War - WOW! Simply the best space sim game ever on PC! But the first level was dull, dull, DULL!
There are loads of others that are the same.
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Post by Mark Jones Junior on Feb 19, 2005 17:25:13 GMT -5
Medal Of Honour Allied Assault (PC) - Everyone talked about the fantastic D-Day landing level, but that wasn't until level 4 IIRC. That was the first level wasn't it? A fantastic game anyway, one of only ones I still play now.
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Post by The Starglider on Feb 19, 2005 18:01:52 GMT -5
No, that's why I specifically said it was "Allied Assault (PC)". On the consoles I believe it was the first level, but on the PC original, it was level 4.
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Rab
New Member
Posts: 9
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Post by Rab on Feb 19, 2005 19:19:20 GMT -5
Now my question is - surely in order to sell a game you want it to be as impressive as possible straight out of the box? Why were the best parts of the game hidden behind a mundane platformer ? Jurassic Park was the same really... you had to play loads of the boring 2d bit to get to the 3d sections.. poor design more than anything else i'd say... *sigh*
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Post by Mark Jones Junior on Feb 20, 2005 0:20:38 GMT -5
No, that's why I specifically said it was "Allied Assault (PC)". On the consoles I believe it was the first level, but on the PC original, it was level 4. I stand corrected by the mighty Starglider. ;D
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Post by The Starglider on Feb 20, 2005 5:03:33 GMT -5
I stand corrected by the mighty Starglider. ;D Bow down when you are in the presence of ME!!!! Another game I thought of that does the same, Call Of Duty (PC). One of the best levels is defending the bridge until relieved (as the English). That simply blows away any other WWII game around, and also has the best use of music in any game I have seen. But again, that's several levels in.
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