Mat
New Member
Posts: 19
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Post by Mat on Mar 1, 2005 8:38:53 GMT -5
Maybe I could have been the fifth beatle - what was his name ? The one with no rhythm - oh hold on - that was Ringo...
Bdum - tsshh!
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Mat
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Posts: 19
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Post by Mat on Mar 1, 2005 8:40:57 GMT -5
My favourite C64 drum sound - wet sponge into bucket - Spldssh!!! Used it absolutely everywhere (sorry).
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Post by redballoon on Mar 1, 2005 8:47:43 GMT -5
that was Ringo... Bdum - tsshh! Ringo couldn't even manage that bdum-tsshh, either.
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Post by Jonathan Dunn on Mar 1, 2005 8:59:54 GMT -5
Think my favourite tunes of yours Mat were in Navy Seals.
Think that was using one of the last incarnations of my driver, it was shame that the last version of that driver didn't really get used too much.
Wonder if anyone has the source for that? Don't think I have but I know I always gave the source to the game coder so it would be interesting to see it again.
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Swainy
Junior Member
Posts: 74
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Post by Swainy on Mar 1, 2005 9:13:00 GMT -5
So if everything was written for the SID, how did you go about porting it over to the AY chip for the Speccy & Amstrad? Was it an easy thing to do?
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Post by Jonathan Dunn on Mar 1, 2005 9:15:41 GMT -5
It was all done by hand, copy all the data statements from the 64 source over to the z80 source. The drivers were very different as well so it was a total pain in the arse.
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Swainy
Junior Member
Posts: 74
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Post by Swainy on Mar 1, 2005 9:19:19 GMT -5
Well I'm glad you did bother to go to the hard work of porting your music over. I always hated it when a developer didn't bother to use the AY chip on the 128k Spectrum.
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Post by The Starglider on Mar 1, 2005 9:41:54 GMT -5
Whoa, that´s really a surprise! Because personally, I would have bet that either Platoon or Robocop would be your favourite. Sorry, just read this... I thought David Whittaker did the music to Platoon?
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Mat
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Post by Mat on Mar 1, 2005 9:45:19 GMT -5
Think my favourite tunes of yours Mat were in Navy Seals. Thanks mate. I had finally sorted out a decent lead guitar sound using that neat feature to play a sync waveform for the last 3 frames of a note (sounded like fret-buzz... well to me it did!) Oh, and the drums stopped sounding like a pant accident. That was the last bit of 64 I ever did Think that was using one of the last incarnations of my driver, it was shame that the last version of that driver didn't really get used too much. That driver was full of nice touches - we should get it on a x-assembler - surely the source is out there somewhere. Isn't there some sort of 6502 x-assembler available for the PC?... Paul?
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Post by Jonathan Dunn on Mar 1, 2005 9:49:39 GMT -5
Starglider:
David Whittaker just converted my music over to the spectrum. I'd only just started at Ocean and was originally only hired to do music for the c64, but eventually ened up doing every known platform under the sun.
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Mat
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Posts: 19
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Post by Mat on Mar 1, 2005 9:52:56 GMT -5
Jon, I seem to recall MG's driver playing your Platoon tunes - the driver with all that gunk scrolling across the bottom?
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Post by Necronomfive on Mar 1, 2005 10:26:14 GMT -5
I also noticed that you guys managed to make your tunes sound great on almost every C64, despite older ones (the brown first revision) having large differences in the filter response.Were you guys aware of these problems, or were your C64 machines accidently balanced out well enough? @jon What about your older tunes? I noticed they use another different driver which takes a lot (1/3 of the screen at times) of rastertime. Mat & Jon And again: is there perhaps a special tune which you are most unsatisfied with? I´m just curious... ;D
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Post by The Starglider on Mar 1, 2005 10:27:12 GMT -5
Starglider: David Whittaker just converted my music over to the spectrum. I'd only just started at Ocean and was originally only hired to do music for the c64, but eventually ened up doing every known platform under the sun. Ah! I sit corrected! Well, that's lucky, I was writing the composers page for Starglider Radio, so I will make amendments.
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Post by Paulie on Mar 1, 2005 10:58:55 GMT -5
Jon, I think I may have the source to your driver lurking about - I think you used it for Op Thunderbolt - if so I'll have the code. I'll have a dig - I got the source to all the ocean loading music re-assembling on DASM so you can use it on the emulators, complete with that barmy front end showing all the arpeggios / bends / notes etc!
Its a nightmare to convert it from the old tokenised ST dev system, but I've got a way of doing it now. It was really surprising just how little code and data was involved.
Matt - that takes me back - wet sponge in bucket drums - that just what they sounded like - but it was as near to a drum as you were gonna get (until we dropped in the digi drums)
What about the "hidden" tune on Navy Seals - the bit that was robbed from the Radion washing powder advert.
Navy Seals was one of my favourites too.
I don't remember any of the drivers taking a lot of raster time (mine or Jon's) - but then again my memory is a little clouded! - one of the main reasons I wrote the original driver was because Martin's newer driver used to "spike" when he set up a new instrument and drive my loader barmy / cause the colour scrolls to pop out of the frame!
- Paulie.
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Mat
New Member
Posts: 19
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Post by Mat on Mar 1, 2005 11:24:12 GMT -5
Jon, I think I may have the source to your driver lurking about - I think you used it for Op Thunderbolt ... You've just inadvertently answered the question regarding my least favourite project . Jon did Operation Wolf, I did Thunderbolt. I didn't enjoy that one. For some reason the tunes got very camp very quickly... a bit like that Python camp soldiers sketch.... oooh! ...hence the 'wet sponge' drums (or should that be wet t-shirt for Radion?). I did it 'cos Jolly Steve was joking about the cheesyness of that TV ad. I thought Johnny Meegan put that tune in... I recall you got round that by offsetting the channel refresh by one frame- or something? ... My memory has gone too... Anyway, I couldn't follow Martin's macros etc - hieroglyphics.
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