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Post by fgasking on Mar 1, 2005 11:57:29 GMT -5
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Post by Paulie on Mar 1, 2005 12:20:01 GMT -5
Well if it wasn't Mike and it was done inhouse there can only be a few suspects;
Dave Collier Tony Pomfret Bill Barna
I remember Colin's version - it was one of the first things Dave C showed me when I joined.
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Post by fgasking on Mar 1, 2005 14:40:08 GMT -5
Cheers Paul, hopefully those guys might admit to it I'm slightly unsure now if there was indeed a first version or not. I know Martin did the tune first in 1985, then again in 1986 for a second version. Mike told me he did the Spectrum version which was the Joust clone, with Nigel (The one given to Crash Subscribers). And that seems to be what Martin may have got confused with. Was their a C64 version of the Joust clone being done too? The two versions screenshots from the links above are definately showing two different games too (And certainly nothing resembling the Joust clone). So i'm lost
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Post by Gary on Mar 1, 2005 16:47:05 GMT -5
See what I wrote in the Street Hawk Spectrum thread - it may cast some light...
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Post by fgasking on Mar 5, 2005 12:27:37 GMT -5
I forgot to say thanks for the information Gary!... I'll put that down as a possibility. (Even see if he can be tracked down anywhere) I've asked Colin if he knows who, but Dave Collier has said he had nothing to do with it. So its Tony, Gary or someone else now I'll get it in the end!
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Post by fgasking on Mar 7, 2005 15:43:38 GMT -5
Had this interesting email from Colin Gresty, shedding some more light on the C64 conversion.... I didn't take over from anyone, I started coding from scratch, steve wahid, as far as i remember, started the graphics from scratch. if you look at the screen shots of what is called v1 and v2, the graphics are the same in both versions.
I am not sure where the idea of a c64 v1 of streethawk came from, but i never saw one, nor did i use anything else as a basis for my code.
The game was an eight way smooth scrolling top down view of a city scape with traffic moving intelligently all over the map.
The bottom section of the screen was an instrument display showing bike status (engine, weapons , turbo etc)
Damage to the bike needed a trip back to the secret base (denoted by an "H" on top of the building in the scrolling view) before you were caught by the cops/baddies for repairs and reloading/refueling etc.
There way an automatic analysis computer that brought up a "3D" line drawing of the bike with markers showing where damage had occured, and the player had to use the computer to repair the faults.
The games objective was to fight crime and save citizens etc.
Thats more or less it, the game wasn't finished really because I spent too much time tinkering.So was there even a first version ever started is the question?.... If not, then why did Martin have a tune done for it in 1985 . Time to don my sherlock holmes cap, and pipe....
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Post by Brian Beuken on Mar 8, 2005 13:17:29 GMT -5
hmm I was there when Colin Gresty was working on it, Col and I shared a roomo in No.1 Central Street for a while, and I dont think he ever really finished the game, he had a major block on it....just did'nt know where to go with it. I remember him climbing under the desk and curling up often seeking inspiration or hiding fomr Mr Stokes I don't recall there ever being another version of it. Where is he these days, I got him an interview at Icon design when he "left" Ocean, and he met and married the smashing Ree who was the receptionist. I used to live quite near them in Littleborough, and bumped into him once but we never got together for a natter.
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Post by fgasking on Mar 10, 2005 15:04:59 GMT -5
I'll let Colin know about the Ocean site and see if he'll come on.
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